No. 99-15852
UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT
2000 U.S. App. LEXIS 1744
September 14, 1999, Argued and Submitted, San Francisco, California
February 10, 2000, Filed
PRIOR HISTORY:
Appeal from the United States District Court for the Northern District of California.
D.C. No. CV-99-00390-CAL. Charles A. Legge, District Judge, Presiding.
DISPOSITION:
REVERSED AND REMANDED.
JUDGES:
Before: Herbert Y. C. Choy, William C. Canby, Jr. and Barry G. Silverman, Circuit
Judges. Opinion by Judge Canby.
OPINIONBY:
WILLIAM C. CANBY, JR.
CANBY, Circuit Judge:
In this case we are called upon once again to apply the principles of copyright
law to computers and their software, to determine what must be protected as
expression and what must be made accessible to the public as function. Sony
Computer Entertainment, Inc., which brought this copyright infringement action,
produces and markets the Sony PlayStation console, a small computer with hand
controls that connects to a television console and plays games that are inserted
into the PlayStation on compact discs (CDs). Sony owns the copyright on the
basic input-output system or BIOS, which is the software program that operates
its PlayStation. Sony has asserted no patent rights in this proceeding.
The defendant is the Connectix Corporation, which makes and sells a software
program called "Virtual Game Station." The purpose of the Virtual
Game Station is to emulate on a regular computer the functioning of the Sony
PlayStation console, so that computer owners who buy the Virtual Game Station
software can play Sony PlayStation games on their computers. The Virtual Game
Station does not contain any of Sony's copyrighted material. In the process
of producing the Virtual Game Station, however, Connectix repeatedly copied
Sony's copyrighted BIOS during a process of "reverse engineering"
that Connectix conducted in order to find out how the Sony PlayStation worked.
Sony claimed infringement and sought a preliminary injunction. The district
court concluded that Sony was likely to succeed on its infringement claim because
Connectix's "intermediate copying" was not a protected "fair
use" under 17 U.S.C. § 107. The district court enjoined Connectix
from selling the Virtual Game Station or from copying or using the Sony BIOS
code in the development of other Virtual Game Station products.
Connectix now appeals. We reverse and remand with instructions to dissolve
the injunction. The intermediate copies made and used by Connectix during the
course of its reverse engineering of the Sony BIOS were protected fair use,
necessary to permit Connectix to make its non-infringing Virtual Game Station
function with PlayStation games. Any other intermediate copies made by Connectix
do not support injunctive relief, even if those copies were infringing.
The district court also found that Sony is likely to prevail on its claim that
Connectix's sale of the Virtual Game Station program tarnishes the Sony PlayStation
mark under 15 U.S.C. § 1125. We reverse that ruling as well.
Sony is the developer, manufacturer and distributor of both the Sony PlayStation
and Sony PlayStation games. Sony also licenses other companies to make games
that can play on the PlayStation. The PlayStation system consists of a console
(essentially a mini-computer), controllers, and software that produce a three-dimensional
game for play on a television set. The PlayStation games are CDs that load into
the top of the console. The PlayStation console contains both (1) hardware components
and (2) software known as firmware that is written onto a read-only memory (ROM)
chip. The firmware is the Sony BIOS. Sony has a copyright on the BIOS. It has
claimed no patent relevant to this proceeding on any component of the PlayStation.
PlayStation is a registered trademark of Sony.
Connectix's Virtual Game Station is software that "emulates" the
functioning of the PlayStation console. That is, a consumer can load the Virtual
Game Station software onto a computer, load a PlayStation game into the computer's
CD-ROM drive, and play the PlayStation game. The Virtual Game Station software
thus emulates both the hardware and firmware components of the Sony console.
The Virtual Game Station does not play PlayStation games as well as Sony's PlayStation
does. At the time of the injunction, Connectix had marketed its Virtual Game
Station for Macintosh computer systems but had not yet completed Virtual Game
Station software for Windows.
Copyrighted software ordinarily contains both copyrighted and unprotected or
functional elements. Sega Enters. Ltd. v. Accolade, Inc., 977 F.2d 1510, 1520
(9th Cir. 1993) (amended opinion); see 17 U.S.C. § 102(b) (Copyright protection
does not extend to any "idea, procedure, process, system, method of operation,
concept, principle, or discovery" embodied in the copyrighted work.). Software
engineers designing a product that must be compatible with a copyrighted product
frequently must "reverse engineer" the copyrighted product to gain
access to the functional elements of the copyrighted product. See Andrew Johnson-Laird,
Software Reverse Engineering in the Real World, 19 U. Dayton L. Rev. 843, 845-46
(1994).
Reverse engineering encompasses several methods of gaining access to the functional elements of a software program. They include: (1) reading about the program; (2) observing "the program in operation by using it on a computer;" (3) performing a "static examination of the individual computer instructions contained within the program;" and (4) performing a "dynamic examination of the individual computer instructions as the program is being run on a computer." Id. at 846. Method (1) is the least effective, because individual software manuals often misdescribe the real product. See id. It would be particularly ineffective in this case because Sony does not make such information available about its PlayStation. Methods (2), (3), and (4) require that the person seeking access load the target program on to a computer, an operation that necessarily involves copying the copyrighted program into the computer's random access memory or RAM. n1
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n1 Any purchaser of a copyrighted software program must copy the program into
the memory of a computer in order to make any use at all of the program. For
that reason, 17 U.S.C. § 117(a)(1) provides that it shall not be an infringement
for one who owns a software copy to make another copy "created as an essential
step in the utilization of the computer program in conjunction with a machine
and that it is used in no other manner." Connectix contends that its copying
is within the protection of section 117, but our disposition of the fair use
issue makes it unnecessary for us to address that contention. See Sega, 977
F.2d at 1517-18 (rejecting contention that disassembly is protected by section
117).
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Method (2), observation of a program, can take several forms. The functional
elements of some software programs, for example word processing programs, spreadsheets,
and video game displays may be discernible by observation of the computer screen.
See Sega, 977 F.2d at 1520. Of course, the reverse engineer in such a situation
is not observing the object code itself, n2 only the external visual expression
of this code's operation on the computer. Here, the software program is copied
each time the engineer boots up the computer, and the computer copies the program
into RAM.
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n2 Object code is binary code, consisting of a series of the numerals zero and
one, readable only by computers.
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Other forms of observation are more intrusive. Operations systems, system interface
procedures, and other programs like the Sony BIOS are not visible to the user
when they are operating. See id. One method of "observing" the operation
of these programs is to run the program in an emulated environment. In the case
of the Sony BIOS, this meant operating the BIOS on a computer with software
that simulated the operation of the PlayStation hardware; operation of the program,
in conjunction with another program known as a "debugger," permitted
the engineers to observe the signals sent between the BIOS and other programs
on the computer. This latter method required copying the Sony BIOS from a chip
in the PlayStation onto the computer. The Sony BIOS was copied again each time
the engineers booted up their computer and the computer copied the program into
RAM. All of this copying was intermediate; that is, none of the Sony copyrighted
material was copied into, or appeared in, Connectix's final product, the Virtual
Game Station.
Methods (3) and (4) constitute "disassembly" of object code into source code. n3 In each case, engineers use a program known as a "dissassembler" to translate the ones and zeros of binary machine-readable object code into the words and mathematical symbols of source code. This translated source code is similar to the source code used originally to create the object code n4 but lacks the annotations drafted by the authors of the program that help explain the functioning of the source code. In a static examination of the computer instructions, method (3), the engineer disassembles the object code of all or part of the program. The program must generally be copied one or more times to perform disassembly. In a dynamic examination of the computer instructions, method (4), the engineer uses the disassembler program to disassemble parts of the program, one instruction at a time, while the program is running. This method also requires copying the program and, depending on the number of times this operation is performed, may require additional copying of the program into RAM every time the computer is booted up.
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n3 Source code is readable by software engineers, but not by computers.
n4 Software is generally written by programmers in source code (and in other
more conceptual formats) and then assembled into object code.
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Connectix began developing the Virtual Game Station for Macintosh on about
July 1, 1998. In order to develop a PlayStation emulator, Connectix needed to
emulate both the PlayStation hardware and the firmware (the Sony BIOS).
Connectix first decided to emulate the PlayStation's hardware. In order to
do so, Connectix engineers purchased a Sony PlayStation console and extracted
the Sony BIOS from a chip inside the console. Connectix engineers then copied
the Sony BIOS into the RAM of their computers and observed the functioning of
the Sony BIOS in conjunction with the Virtual Game Station hardware emulation
software as that hardware emulation software was being developed by Connectix.
The engineers observed the operation of the Sony BIOS through use of a debugging
program that permitted the engineers to observe the signals sent between the
BIOS and the hardware emulation software. During this process, Connectix engineers
made additional copies of the Sony BIOS every time they booted up their computer
and the Sony BIOS was loaded into RAM.
Once they had developed the hardware emulation software, Connectix engineers
also used the Sony BIOS to "debug" the emulation software. In doing
so, they repeatedly copied and disassembled discrete portions of the Sony BIOS.
Connectix also used the Sony BIOS to begin development of the Virtual Game
Station for Windows. Specifically, they made daily copies to RAM of the Sony
BIOS and used the Sony BIOS to develop certain Windows-specific systems for
the Virtual Game Station for Windows. Although Connectix had its own BIOS at
the time, Connectix engineers used the Sony BIOS because it contained CD-ROM
code that the Connectix BIOS did not contain.
Early in the development process, Connectix engineer Aaron Giles disassembled
a copy of the entire Sony BIOS that he had downloaded from the Internet. He
did so for the purpose of testing a "disassembler" program he had
written. The print-out of the source code was not used to develop the Virtual
Game Station emulator. Connectix engineers initially used this copy of the Sony
BIOS to begin the reverse engineering process, but abandoned it after realizing
that it was a Japanese-language version.
During development of the Virtual Game Station, Connectix contacted Sony and
requested "technical assistance" from Sony to complete the development
of the Virtual Game Station. Connectix and Sony representatives met during September
1998. Sony declined Connectix's request for assistance.
Connectix completed Virtual Game Station for Macintosh computers in late December
1998 or early January 1999. Connectix announced its new product at the MacWorld
Expo on January 5, 1999. At MacWorld, Connectix marketed the Virtual Game Station
as a "PlayStation emulator." The materials stated that the Virtual
Game Station permits users to play "their favorite Playstation games"
on a computer "even if you don't yet have a Sony PlayStation console."
On January 27, 1999, Sony filed a complaint alleging copyright infringement
and other causes of action against Connectix. Sony subsequently moved for a
preliminary injunction on the grounds of copyright and trademark infringement.
The district court granted the motion, enjoining Connectix: (1) from copying
or using the Sony BIOS code in the development of the Virtual Game Station for
Windows; and (2) from selling the Virtual Game Station for Macintosh or the
Virtual Game Station for Windows. Order on Mot. for Prelim. Inj. at 27. The
district court also impounded all Connectix's copies of the Sony BIOS and all
copies of works based upon or incorporating Sony BIOS. Id. at 27-28. Connectix
now appeals from this order.
To prevail on its motion for injunctive relief, Sony was required to demonstrate
"either a likelihood of success on the merits and the possibility of irreparable
injury or that serious questions going to the merits were raised and the balance
of the hardships tip sharply in its favor." Cadence Design Sys., Inc. v.
Avant! Corp., 125 F.3d 824, 826 (9th Cir. 1997) (internal quotation marks and
bracket omitted), cert. denied, 523 U.S. 1118 (1998). We reverse the grant of
a preliminary injunction only when "the district court abused its discretion
or based its decision on an erroneous legal standard or on clearly erroneous
findings of fact." Roe v. Anderson, 134 F.3d 1400, 1402 n.1 (9th Cir. 1998)
(internal quotation marks omitted), aff'd on other grounds, sub nom. Saenz v.
Roe, 526 U.S. 489, 143 L. Ed. 2d 689, 119 S. Ct. 1518 (1999). We review the
scope of injunctive relief for an abuse of discretion. SEC v. Interlink Data
Network of L.A., Inc., 77 F.3d 1201, 1204 (9th Cir. 1996).
Connectix admits that it copied Sony's copyrighted BIOS software in developing
the Virtual Game Station but contends that doing so was protected as a fair
use under 17 U.S.C. § 107. Connectix also challenges the district court's
conclusion that Sony has established a likelihood that Connectix's Virtual Game
Station tarnishes the PlayStation trademark. We consider each of these claims
below.
The fair use issue arises in the present context because of certain characteristics
of computer software. The object code of a program may be copyrighted as expression,
17 U.S.C. § 102(a), but it also contains ideas and performs functions that
are not entitled to copyright protection. See 17 U.S.C. § 102(b). Object
code cannot, however, be read by humans. The unprotected ideas and functions
of the code therefore are frequently undiscoverable in the absence of investigation
and translation that may require copying the copyrighted material. We conclude
that, under the facts of this case and our precedent, Connectix's intermediate
copying and use of Sony's copyrighted BIOS was a fair use for the purpose of
gaining access to the unprotected elements of Sony's software.
The general framework for analysis of fair use is established by statute, 17
U.S.C. § 107. n5 We have applied this statute and the fair use doctrine
to the disassembly of computer software in the case of Sega Enterprises Ltd.
v. Accolade, Inc., 977 F.2d 1510 (9th Cir. 1993) (amended opinion). Central
to our decision today is the rule set forth in Sega:
Where disassembly is the only way to gain access to the ideas and functional elements embodied in a copyrighted computer program and where there is a legitimate reason for seeking such access, disassembly is a fair use of the copyrighted work, as a matter of law.
Id. at 1527-28 (emphasis added). In Sega, we recognized that intermediate copying could constitute copyright infringement even when the end product did not itself contain copyrighted material. Id. at 1518-19. But this copying nonetheless could be protected as a fair use if it was "necessary" to gain access to the functional elements of the software itself. Id. at 1524-26. We drew this distinction because the Copyright Act protects expression only, not ideas or the functional aspects of a software program. See id. at 1524 (citing 17 U.S.C. § 102(b)). We also recognized that, in the case of computer programs, this idea/expression distinction poses "unique problems" because computer programs are "in essence, utilitarian articles - articles that accomplish tasks. As such, they contain many logical, structural, and visual display elements that are dictated by the function to be performed, by considerations of efficiency, or by external factors such as compatibility requirements and industry demands." Id. Thus, the fair use doctrine preserves public access to the ideas and functional elements embedded in copyrighted computer software programs. This approach is consistent with the "'ultimate aim [of the Copyright Act], to stimulate artistic creativity for the general public good.'" Sony Corp. of Am. v. Universal City Studios, Inc., 464 U.S. 417, 432, 78 L. Ed. 2d 574, 104 S. Ct. 774 (1984) (quoting Twentieth Century Music Corp. v. Aiken, 422 U.S. 151, 156, 45 L. Ed. 2d 84, 95 S. Ct. 2040 (1975)).
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n5 The factors for determining fair use include:
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
17 U.S.C. § 107.
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We turn then to the statutory fair use factors, as informed by our precedent
in Sega.
Under our analysis of the second statutory factor, nature of the copyrighted
work, we recognize that "some works are closer to the core of intended
copyright protection than others." Campbell v. Acuff-Rose Music, Inc.,
510 U.S. 569, 586, 127 L. Ed. 2d 500, 114 S. Ct. 1164 (1994). Sony's BIOS lies
at a distance from the core because it contains unprotected aspects that cannot
be examined without copying. See Sega, 977 F.2d at 1526. We consequently accord
it a "lower degree of protection than more traditional literary works."
Id. As we have applied this standard, Connectix's copying of the Sony BIOS must
have been "necessary" to have been fair use. See id. at 1524-26. We
conclude that it was.
There is no question that the Sony BIOS contains unprotected functional elements. Nor is it disputed that Connectix could not gain access to these unprotected functional elements without copying the Sony BIOS. Sony admits that little technical information about the functionality of the Sony BIOS is publicly available. The Sony BIOS is an internal operating system that does not produce a screen display to reflect its functioning. Consequently, if Connectix was to gain access to the functional elements of the Sony BIOS it had to be through a form of reverse engineering that required copying the Sony BIOS onto a computer. n6 Sony does not dispute this proposition.
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n6 Connectix offers evidence that it attempted to gain access to the functionality
of the Sony BIOS by attaching a "logic analyzer" to the input and
output leads of the chip on which the Sony BIOS was located within the PlayStation
console. This form of observation does not appear to require the making of an
intermediate copy, but was of limited value because it permitted the observation
of inter-chip, but not intra-chip signals. Sony does not suggest that this form
of observation alone would have permitted Connectix engineers to gain access
to the functional elements of the Sony BIOS.
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The question then becomes whether the methods by which Connectix reverse-engineered
the Sony BIOS were necessary to gain access to the unprotected functional elements
within the program. We conclude that they were. Connectix employed several methods
of reverse engineering (observation and observation with partial disassembly)
each of which required Connectix to make intermediate copies of copyrighted
material. Neither of these methods renders fair use protection inapplicable.
Sega expressly sanctioned disassembly. See id. at 1527-28. We see no reason
to distinguish observation of copyrighted software in an emulated computer environment.
Both methods require the reverse engineer to copy protected as well as unprotected
elements of the computer program. Because this intermediate copying is the gravamen
of the intermediate infringement claim, see 17 U.S.C. § 106(1); Sega, 977
F.2d at 1518-19, and both methods of reverse engineering require it, we find
no reason inherent in these methods to prefer one to another as a matter of
copyright law. Connectix presented evidence that it observed the Sony BIOS in
an emulated environment to observe the functional aspects of the Sony BIOS.
When this method of reverse engineering was unsuccessful, Connectix engineers
disassembled discrete portions of the Sony BIOS to view directly the ideas contained
therein. We conclude that intermediate copying in this manner was "necessary"
within the meaning of Sega.
We decline to follow the approach taken by the district court. The district court did not focus on whether Connectix's copying of the Sony BIOS was necessary for access to functional elements. Instead, it found that Connectix's copying and use of the Sony BIOS to develop its own software exceeded the scope of Sega. See Order at 17 ("They disassembled Sony's code not just to study the concepts. They actually used that code in the development of [their] product."). This rationale is unpersuasive. It is true that Sega referred to "studying or examining the unprotected aspects of a copyrighted computer program." 977 F.2d at 1520 (emphasis added). But in Sega, Accolade's copying, observation and disassembly of Sega's game cartridges was held to be fair use, even though Accolade "loaded the disassembled code back into a computer, and experimented to discover the interface specifications for the Genesis console by modifying the programs and studying the results." Id. at 1515. Thus, the distinction between "studying" and "use" is unsupported in Sega. Moreover, reverse engineering is a technically complex, frequently iterative process. Johnson-Laird, 19 U. Dayton L. Rev. at 843-44. Within the limited context of a claim of intermediate infringement, we find the semantic distinction between "studying" and "use" to be artificial, and decline to adopt it for purposes of determining fair use. n7
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n7 We are unable to locate evidence in the record to support the district court's
finding that Connectix "gradually converted Sony's code to their own code,"
Order at 11, if by this statement the court meant that Connectix engineers failed
to create an original work. True, Connectix engineers admitted to combining
the Sony BIOS with the Virtual Game Station hardware emulation software to test
and develop the hardware emulation software. But in drafting the Connectix BIOS,
Connectix engineers never claimed to do anything other than write their own
code, even though they used, observed, copied and sometimes disassembled the
Sony BIOS as they did so. Sony presents no evidence to the contrary, nor does
Sony contend that Connectix's final product contains infringing material.
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We also reject the argument, urged by Sony, that Connectix infringed the Sony
copyright by repeatedly observing the Sony BIOS in an emulated environment,
thereby making repeated copies of the Sony BIOS. These intermediate copies could
not have been "necessary" under Sega, contends Sony, because Connectix
engineers could have disassembled the entire Sony BIOS first, then written their
own Connectix BIOS, and used the Connectix BIOS to develop the Virtual Game
Station hardware emulation software. We accept Sony's factual predicate for
the limited purpose of this appeal. n8 Our doing so, however, does not aid Sony.
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n8 The depositions of Connectix engineers Aaron Giles and Eric Traut suggest
that Connectix engineers recognized that other engineering solutions were sometimes
available.
With respect to the observation of the Sony BIOS in an emulated environment,
Traut admitted that it was easier to use the Sony BIOS to develop the hardware
emulation software than to develop Connectix own BIOS first, and then use the
Connectix BIOS to develop the hardware emulation software.
With respect to the observation of the Sony BIOS with selective disassembly
of the code, Traut stated with respect to one bug that there would have been
no way to fix the bug without disassembling a portion of the Sony BIOS. He also
stated that at other times he disassembled portions of the Sony BIOS when doing
so was "the most efficient way of finding that bug." In a subsequent
question, he clarified that disassembly was not the only way to fix the bug,
just the fastest way to do so.
With respect to Connectix's observation of the Sony BIOS in the development of the Virtual Game Station for Windows, other solutions, presumably disassembly, may have been possible. Connectix engineer Giles responded "I don't know" when asked by Sony counsel if "it would have been possible to write the CD-ROM code before building the emulator."
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Sony contends that Connectix's reverse engineering of the Sony BIOS should be
considered unnecessary on the rationale that Connectix's decision to observe
the Sony BIOS in an emulated environment required Connectix to make more intermediate
copies of the Sony BIOS than if Connectix had performed a complete disassembly
of the program. Under this logic, at least some of the intermediate copies were
not necessary within the meaning of Sega. This construction stretches Sega too
far. The "necessity" we addressed in Sega was the necessity of the
method, i.e., disassembly, not the necessity of the number of times that method
was applied. See 977 F.2d at 1524-26. In any event, the interpretation advanced
by Sony would be a poor criterion for fair use. Most of the intermediate copies
of the Sony BIOS were made by Connectix engineers when they booted up their
computers and the Sony BIOS was copied into RAM. But if Connectix engineers
had left their computers turned on throughout the period during which they were
observing the Sony BIOS in an emulated environment, they would have made far
fewer intermediate copies of the Sony BIOS (perhaps as few as one per computer).
Even if we were inclined to supervise the engineering solutions of software
companies in minute detail, and we are not, our application of the copyright
law would not turn on such a distinction. n9 Such a rule could be easily manipulated.
More important, the rule urged by Sony would require that a software engineer,
faced with two engineering solutions that each require intermediate copying
of protected and unprotected material, often follow the least efficient solution.
(In cases in which the solution that required the fewest number of intermediate
copies was also the most efficient, an engineer would pursue it, presumably,
without our urging.) This is precisely the kind of "wasted effort that
the proscription against the copyright of ideas and facts . . . [is] designed
to prevent." Feist Publications, Inc. v. Rural Tel. Serv. Co., 499 U.S.
340, 354, 113 L. Ed. 2d 358, 111 S. Ct. 1282 (1991) (internal quotation marks
omitted). Such an approach would erect an artificial hurdle in the way of the
public's access to the ideas contained within copyrighted software programs.
These are "aspects that were expressly denied copyright protection by Congress."
Sega, 977 F.2d at 1526 (citing 17 U.S.C. § 102(b)). We decline to erect
such a barrier in this case. If Sony wishes to obtain a lawful monopoly on the
functional concepts in its software, it must satisfy the more stringent standards
of the patent laws. See Bonito Boats, Inc. v. Thunder Craft Boats, Inc., 489
U.S. 141, 160-61, 103 L. Ed. 2d 118, 109 S. Ct. 971 (1989); Sega, 977 F.2d at
1526. This Sony has not done. The second statutory factor strongly favors Connectix.
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n9 Sony relies on these RAM copies for its contention, which we reject, that
there is no significant difference between the facts of this case and our decisions
in Triad Systems Corp. v. Southeastern Express Co., 64 F.3d 1330 (9th Cir. 1995)
and MAI Systems Corp. v. Peak Computer, Inc., 991 F.2d 511 (9th Cir. 1993).
Those cases are inapposite to our fair use analysis. Neither involved reverse
engineering of software to gain access to unprotected functional elements.
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With respect to the third statutory factor, amount and substantiality of the
portion used in relation to the copyrighted work as a whole, Connectix disassembled
parts of the Sony BIOS and copied the entire Sony BIOS multiple times. This
factor therefore weighs against Connectix. But as we concluded in Sega, in a
case of intermediate infringement when the final product does not itself contain
infringing material, this factor is of "very little weight." Sega,
977 F.2d at 1526-27; see also Sony Corp. of Am. v. Universal City Studios, Inc.,
464 U.S. 417, 449-50, 78 L. Ed. 2d 574, 104 S. Ct. 774 (1984) (copying of entire
work does not preclude fair use).
Under the first factor, purpose and character of the use, we inquire into whether Connectix's Virtual Game Station merely supersedes the objects of the original creation, or instead adds something new, with a further purpose or different character, altering the first with new expression, meaning, or message; it asks, in other words, whether and to what extent the new work is "transformative."
Campbell v. Acuff-Rose Music, Inc., 510 U.S. 569, 579, 127 L. Ed. 2d 500, 114 S. Ct. 1164 (1994) (internal quotation marks and citations omitted). As an initial matter, we conclude that the district court applied an erroneous legal standard; the district court held that Connectix's commercial purpose in copying the Sony BIOS gave rise to a "presumption of unfairness that . . . can be rebutted by the characteristics of a particular commercial use." Order at 14-15 (citing Sega, 977 F.2d at 1522). Since Sega, however, the Supreme Court has rejected this presumption as applied to the first and fourth factor of the fair use analysis. Acuff-Rose, 510 U.S. at 584, 594 (clarifying Sony, 464 U.S. at 451). Instead, the fact that Connectix's copying of the Sony BIOS was for a commercial purpose is only a "separate factor that tends to weigh against a finding of fair use." Id. at 585 (internal quotation marks omitted). n10
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n10 Sony points to Micro Star v. Formgen, Inc., 154 F.3d 1107 (9th Cir. 1998),
for the proposition that commercial use creates a presumption of unfairness.
See id. at 1113 (quoting Sony Corp. of Am. v. Universal City Studios, Inc.,
464 U.S. 417, 451, 78 L. Ed. 2d 574, 104 S. Ct. 774 (1984)). We do not read
Micro Star that way; moreover, such a reading would be contrary to Acuff-Rose.
Acuff-Rose expressly rejected such a "hard evidentiary presumption"
and stated that the Court of Appeals "erred" by giving such dispositive
weight to the commercial nature of the use. 510 U.S. at 584. Also, Micro Star
itself involved a use that was non-transformative, which is not the case here.
See Micro Star, 154 F.3d at 1113 & n.6. Cf. American Geophysical Union v.
Texaco, Inc., 60 F.3d 913, 921-22 (2d Cir. 1995) (amended opinion) (rejecting,
on grounds of Acuff-Rose and collected cases, presumption of unfairness for
commercial use as applied to Texaco's intermediate copying of copyrighted articles).
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We find that Connectix's Virtual Game Station is modestly transformative. The
product creates a new platform, the personal computer, on which consumers can
play games designed for the Sony PlayStation. This innovation affords opportunities
for game play in new environments, specifically anywhere a Sony PlayStation
console and television are not available, but a computer with a CD-ROM drive
is. More important, the Virtual Game Station itself is a wholly new product,
notwithstanding the similarity of uses and functions between the Sony PlayStation
and the Virtual Game Station. The expressive element of software lies as much
in the organization and structure of the object code that runs the computer
as it does in the visual expression of that code that appears on a computer
screen. See 17 U.S.C. § 102(a) (extending copyright protection to original
works of authorship that "can be perceived, reproduced, or otherwise communicated,
either directly or with the aid of a machine or device"). Sony does not
claim that the Virtual Game Station itself contains object code that infringes
Sony's copyright. We are therefore at a loss to see how Connectix's drafting
of entirely new object code for its VGS program could not be transformative,
despite the similarities in function and screen output.
Finally, we must weigh the extent of any transformation in Connectix's Virtual
Game Station against the significance of other factors, including commercialism,
that militate against fair use. See Acuff-Rose, 510 U.S. at 579. Connectix's
commercial use of the copyrighted material was an intermediate one, and thus
was only "indirect or derivative." Sega, 977 F.2d at 1522. Moreover,
Connectix reverse-engineered the Sony BIOS to produce a product that would be
compatible with games designed for the Sony PlayStation. We have recognized
this purpose as a legitimate one under the first factor of the fair use analysis.
See id. Upon weighing these factors, we find that the first factor favors Connectix.
The district court ruled, however, that the Virtual Game Station was not transformative
on the rationale that a computer screen and a television screen are interchangeable,
and the Connectix product therefore merely "supplants" the Sony PlayStation
console. Order at 15. The district court clearly erred. For the reasons stated
above, the Virtual Game Station is transformative and does not merely supplant
the PlayStation console. In reaching its decision, the district court apparently
failed to consider the expressive nature of the Virtual Game Station software
itself. Sony's reliance on Infinity Broadcast Corp. v. Kirkwood, 150 F.3d 104
(2d Cir. 1998), suffers from the same defect. The Infinity court reasoned that
a "change of format, though useful, is not technically a transformation."
Id. at 108 n.2. But the infringing party in that case was merely taking copyrighted
radio transmissions and retransmitting them over telephone lines; there was
no new expression. Id. at 108. Infinity does not change our conclusion; the
purpose and character of Connectix's copying points toward fair use.
We also find that the fourth factor, effect of the use upon the potential market, favors Connectix. Under this factor, we consider not only the extent of market harm caused by the particular actions of the alleged infringer, but also "whether unrestricted and widespread conduct of the sort engaged in by the defendant . . . would result in a substantially adverse impact on the potential market" for the original.
Acuff-Rose, 510 U.S. at 590 (quoting 3 M. Nimmer & D. Nimmer, Nimmer on
Copyright, § 13.05[A][4], at 13-102.61 (1993)). Whereas a work that merely
supplants or supersedes another is likely to cause a substantially adverse impact
on the potential market of the original, a transformative work is less likely
to do so. See id. at 591; Harper & Row, Publishers, Inc. v. Nation Enters,
Inc., 471 U.S. 539, 567-69, 85 L. Ed. 2d 588, 105 S. Ct. 2218 (1985).
The district court found that "to the extent that such a substitution
[of Connectix's Virtual Game Station for Sony PlayStation console] occurs, Sony
will lose console sales and profits." Order at 19. We recognize that this
may be so. But because the Virtual Game Station is transformative, and does
not merely supplant the PlayStation console, the Virtual Game Station is a legitimate
competitor in the market for platforms on which Sony and Sony-licensed games
can be played. See Sega, 977 F.2d at 1522-23. For this reason, some economic
loss by Sony as a result of this competition does not compel a finding of no
fair use. Sony understandably seeks control over the market for devices that
play games Sony produces or licenses. The copyright law, however, does not confer
such a monopoly. See id. at 1523-24 ("An attempt to monopolize the market
by making it impossible for others to compete runs counter to the statutory
purpose of promoting creative expression and cannot constitute a strong equitable
basis for resisting the invocation of the fair use doctrine."). This factor
favors Connectix.
The four statutory fair use factors must be "weighed together, in light of the purposes of copyright." Acuff-Rose, 510 U.S. at 578. Here, three of the factors favor Connectix; one favors Sony, and it is of little weight. Of course, the statutory factors are not exclusive, Harper & Row, 471 U.S. at 560, but we are unaware of other factors not already considered that would affect our analysis. Accordingly, we conclude that Connectix's intermediate copying of the Sony BIOS during the course of its reverse engineering of that product was a fair use under 17 U.S.C. § 107, as a matter of law. With respect to its claim of copyright infringement, Sony has not established either a likelihood of success on the merits or that the balance of hardships tips in its favor. See Cadence Design Sys., Inc. v. Avant! Corp., 125 F.3d 824, 826 (9th Cir. 1997), cert. denied, 523 U.S. 1118 (1998). Accordingly, we need not address defenses asserted by Connectix under 17 U.S.C. § 117(a)(1) and our doctrine of copyright misuse. We reverse the district court's grant of a preliminary injunction on the ground of copyright infringement. n11
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n11 We do not accept Sony's argument that the downloading of Sony's BIOS from
the Internet was itself an infringement justifying the injunction. The evidence
of record suggests that the downloaded BIOS played a minimal role, if any, in
development of the Virtual Game Station. We conclude that, on this record, the
downloading infringement, if such it was, would not justify our upholding the
injunction on the development and sale of the Virtual Game Station. The Virtual
Game Station itself infringes no copyright. Bearing in mind the goals of the
copyright law, "to stimulate artistic creativity for the general public
good," Sony, 464 U.S. at 432 (internal quotation marks omitted), we conclude
that there is a legitimate public interest in the publication of Connectix's
software, and that this interest is not overborne by the record evidence related
to the downloaded BIOS. The imposition of an injunction is discretionary. See
17 U.S.C. § 502(a). On this record, we conclude that it would be inappropriate
to uphold the injunction because of Connectix's copying and use of the downloaded
Sony BIOS; damages would adequately protect Sony's interest with respect to
that alleged infringement. See Acuff-Rose, 510 U.S. at 578 n.10 (discussing
factors to be evaluated in deciding whether to enjoin product found to have
exceeded bounds of fair use).
The district court found that Connectix's sale of the Virtual Game Station
tarnished Sony's "PlayStation" mark under 15 U.S.C. § 1125(c)(1).
The district court based its preliminary injunction, however, exclusively on
Sony's copyright claim, and did not cite its tarnishment finding as a ground
for the injunction. Although we can "affirm the district court on any ground
supported by the record," Charley's Taxi Radio Dispatch Corp. v. SIDA of
Haw., Inc., 810 F.2d 869, 874 (9th Cir. 1987), we decline to affirm on this
alternative ground. Sony has not shown a likelihood of success on each element
of the tarnishment claim.
To prevail on its tarnishment claim, Sony must show that (1) the PlayStation
"mark is famous;" (2) Connectix is "making a commercial use of
the mark;" (3) Connectix's "use began after the mark became famous;"
and (4) Connectix's "use of the mark dilutes the quality of the mark by
diminishing the capacity of the mark to identify and distinguish goods and services."
Films of Distinction, Inc. v. Allegro Film Prods., Inc., 12 F. Supp. 2d 1068,
1078 (C.D. Cal. 1998); 15 U.S.C. § § 1125 (c)(1), 1127 (definition
of "dilution"). Connectix does not dispute the first and third of
these elements. We address only the fourth element.
Because Sony proceeds under a tarnishment theory of dilution, it must show
under this fourth element that its PlayStation mark will "suffer negative
associations" through Connectix's use. Hormel Foods Corp. v. Jim Henson
Prods., Inc., 73 F.3d 497, 507 (2d Cir. 1996); see also 4 J. Thomas McCarthy,
McCarthy on Trademarks and Unfair Competition § 24.95 (4th ed. 1996 &
Supp. 1999). The district court found the Virtual Game Station does not play
PlayStation games as well as the PlayStation console, and that although the
Virtual Game Station's packaging contains a disclaimer to this effect, "game
players do not comprehend this distinction." Order at 24-25. The Sony PlayStation
mark therefore suffers negative associations because of this confusion on the
part of consumers who play Sony games on the Virtual Game Station software.
Id. at 25.
The evidence on the record does not support such a finding of misattribution.
The district court relied primarily on a series of semi-anonymous reviews posted
on the Internet and submitted by Connectix. As the district court acknowledged,
these reviews were neither authenticated nor identified. More important, the
print-out of the comments does not reveal the context in which the comments
were made; this omission makes the extent of any confusion by game players difficult
to assess reliably. The district court also referred to two focus group studies
conducted by market research firms at Sony's bequest. These studies address
the difference of quality between the Virtual Game Station and PlayStation,
but shed no light on the question of misattribution. Thus, we reject as clearly
erroneous the district court's finding that the Virtual Game Station tarnishes
the Sony PlayStation mark on a misattribution theory of tarnishment.
Nor are we persuaded by Sony's argument that the difference in quality between
the two platforms is itself sufficient to find tarnishment. See Deere &
Co. v. MTD Prods, Inc., 41 F.3d 39, 43 (2d Cir. 1994) ("'Tarnishment' generally
arises when the plaintiff's trademark is linked to products of shoddy quality,"
diminishing the value of the mark "because the public will associate the
lack of quality . . . with the plaintiff's unrelated goods."). Even if
we assume, without deciding, that the concept of tarnishment is applicable to
the present factual scenario, there is insufficient evidence to support a finding
of tarnishment. "The sine qua non of tarnishment is a finding that plaintiff's
mark will suffer negative associations through defendant's use." Hormel
Foods, 73 F.3d at 507. The evidence here fails to show or suggest that Sony's
mark or product was regarded or was likely to be regarded negatively because
of its performance on Connectix's Virtual Game Station. The evidence is not
even substantial on the quality of that performance. The Sony studies, each
of included eight participants, presented a range of conclusions. One study
concluded that "on balance, the results of this focus group study show
that the testers preferred the PlayStation gaming experience over the Virtual
Game Station gaming experience." The other concluded that consumers found
the Virtual Game Station was "generally acceptable" for one game,
but "nearly unplayable" on another. The internet reviews submitted
by Connectix also presented a range of opinion; while some anonymous reviewers
loved the Virtual Game Station, some were ambivalent, and a relative few hated
the Virtual Game Station emulation. In the only review for attribution, Newsweek
said the software played "surprisingly well," and that some games
on the Virtual Game Station "rocked." Steven Levy, "Play it Your
Way," Newsweek, Mar. 15, 1999, at 84. This evidence is insufficient to
support a conclusion that the shoddiness of the Virtual Game Station alone tarnishes
the Sony mark. Sony's tarnishment claim cannot support the injunction.
Connectix's reverse engineering of the Sony BIOS extracted from
a Sony PlayStation console purchased by Connectix engineers is protected as
a fair use. Other intermediate copies of the Sony BIOS made by Connectix, if
they infringed Sony's copyright, do not justify injunctive relief. For these
reasons, the district court's injunction is dissolved and the case is remanded
to the district court. We also reverse the district court's finding that Connectix's
Virtual Game Station has tarnished the Sony PlayStation mark.
REVERSED AND REMANDED.
C-99-0390-CAL
UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF CALIFORNIA
48 F. Supp. 2d 1212; 1999 U.S. Dist. LEXIS 7004; 50 U.S.P.Q.2D (BNA) 1920
April 20, 1999, Decided
April 20, 1999, Filed
DISPOSITION:
[**1] Sony's motion for preliminary injunction granted.
JUDGES:
CHARLES A. LEGGE, United States District Judge.
OPINIONBY:
CHARLES A. LEGGE
[*1213] ORDER ON MOTION FOR PRELIMINARY INJUNCTION
Now before the court is plaintiff's motion for a preliminary injunction. On
January [*1214] 27, 1999 plaintiff Sony filed its complaint alleging copyright
infringement and other causes of action against defendant Connectix Corporation.
Since that date, Sony made two applications for temporary restraining orders
against Connectix' product, the Virtual Game System ("VGS"). This
court granted the second application for a temporary retraining order, for the
reasons stated on the record in open court on March 11, 1999. After expedited
discovery by the parties, the present motion was filed. Sony has also amended
its complaint, but this motion for a preliminary injunction is evaluated in
the context of [**2] plaintiff's original complaint.
Sony asserts that it is likely to prevail on three claims --copyright infringement,
circumvention of technological protection measures, and trademark dilution.
For purposes of this motion, the central allegation is copyright infringement.
Sony argues that in developing its VGS, Connectix unlawfully copied and used
Sony's BIOS code. While Sony concedes that the completed VGS machine does not
now contain any of plaintiff's copyrighted material, Sony asserts that the product
was unlawfully created by the use of plaintiff's copyrighted code. Sony also
contends that the VGS tarnishes its famous PlayStation trademark, because PlayStation
games do not run as well on defendant's emulation machine as they do on a PlayStation
console. Sony seeks to enjoin Connectix from using Sony's BIOS in the development
of its products, and from selling the VGS products made from the use of Sony's
code.
The issues have been fully briefed by the parties. Oral argument was heard
on April 9, 1999 and the matter was submitted. The court has carefully reviewed
the moving and opposing papers, the documents and declarations filed in support
and opposition, the parties' arguments [**3] and the applicable authorities.
For the reasons discussed below, the court concludes that Sony's motion for
preliminary injunction must be granted.
America (collectively called "Sony") are the developers, manufacturers
and distributors of the Sony PlayStation and PlayStation games. They also license
other companies to make games that can play on the PlayStation system. "PlayStation"
is a registered trademark of Sony. The PlayStation system consists of a console,
controllers, and software that are designed to produce a three-dimensional game
for play on a television monitor connected to the console.
Sony expended over three years and approximately $ 500 million to develop the
PlayStation video game system. Since its release in the United States in September
1995, Sony has spent an additional $ 100 million to promote the system. Sony
is a leader in the video game console business by selling over twenty million
PlayStations worldwide.
The parties essentially agree on the composition of the PlayStation system.
The PlayStation console consists of numerous hardware components, including
[**4] a MIPS R3000 Central Processing Unit (CPU), Geometry Transfer Engine (GTE),
Data Decompression Engine (MDEC), Memory -- main RAM, video RAM, sound RAM,
and CD ROM buffer -- Graphics Processing Unit (GPU), Sound Processing Unit (SPU),
Graphics Chip, CD-ROM Drive, Game Pad and Serial Port. The GTE and the GPU are
custom built microprocessors designed by Sony's engineers for the PlayStation.
These chips perform the complex mathematical calculations necessary to produce
realistic 3-D graphics. Sony considers the processes performed by the GTE and
GPU chips to be company trade secrets.
The console also contains firmware, which is the equivalent of an operating
system, that resides in a ROM chip. The [*1215] firmware is the Sony BIOS. n1
Sony holds copyright registrations on its BIOS program. Sony's policy is not
to authorize anyone to distribute its BIOS program independent of its inclusion
in the PlayStation console, nor to authorize anyone to copy the BIOS for any
purpose. The source code for the BIOS is never disseminated by Sony outside
the company.
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n1 "BIOS" is an acronym for "basic input-output system."
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The source code n2 of the Sony BIOS consists of a combination of C source code
and R3000 microprocessor assembly language. Tools are used to compile and link
this source code into a series of instructions that can be executed by the R3000
microprocessor in the PlayStation. The tools produce a file of binary date that
is written into the ROM device. The R3000 microprocessor reads instructions
from this ROM.
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n2 Source code is software in a human readable form that is written by the software
developer. Object code is software in a computer readable form, also referred
to as binary data (1's and 0's).
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The operation of the PlayStation is also controlled by a PlayStation video game
that is placed in the CD-ROM drive of the console. The video game program sends
function calls to the BIOS of the PlayStation console.
The PlayStation console also includes several technological protection measures,
which prevent a user from playing a counterfeit PlayStation game. Two of these
technological protection measures are relevant [**6] to this motion. One is
that PlayStation games include a computer program known as PlayStation Library
Code. Sony owns a copyright on its Library Code. Sony licenses its copyrighted
Library Code and PlayStation trademark to a number of independent video game
developers, for the purpose of making games compatible with the PlayStation.
The PlayStation console cannot play a PlayStation game unless it contains the
copyrighted Library Code. Another protection measure is that PlayStation games
contain WIZ Code. The WIZ Code operates as a gatekeeper to the Library Code.
The WIZ Code distinguishes a genuine PlayStation game from a counterfeit. The
PlayStation console must read the WIZ Code before it can access the Library
Code.
Defendant Connectix Inc. is a developer, manufacturer and marketer of computer
software products. Its VGS is called an "emulator," a software program
which individuals install on their computers. That software program is designed
to emulate a Sony PlayStation, allowing certain computers to run Sony PlayStation
games. At this time, Connectix has developed its VGS for Macintosh computers
only. Connectix is currently developing a VGS for Windows, and is scheduled
[**7] to debut its VGS for Windows in May 1999.
The VGS plays many PlayStation games, but admittedly not as well as when those
games are played on a PlayStation console. Connectix specifically includes a
disclaimer on its packaging which states that not all PlayStations games are
compatible and that some mechanical problems in the running of the games may
occur.
The parties agree that in order to develop a PlayStation emulator, Connectix
needed to emulate both the PlayStation hardware (i.e., GTE, GPU, etc.) and the
firmware (the Sony BIOS).
Connectix began developing VGS around July 1, 1998. In developing the VGS, Connectix
decided to first emulate the PlayStation's hardware. Connectix admits that during
the early stages of the project, Connectix' engineers used the Sony BIOS to
develop the hardware emulator.
Connectix' engineers obtained a copy of the Sony BIOS from the Internet. Apparently,
[*1216] the engineers downloaded a copy of the BIOS (object code version) from
the Internet and stored the BIOS on its computer hard drives. However, the downloaded
BIOS was an outdated Japanese version. After developing a portion of the VGS
hardware, Connectix discovered that the BIOS it [**8] was using was the "wrong"
version.
After this discovery, Connectix' Chief Technical Officer purchased a Sony PlayStation,
broke it apart, and took out the ROM chip containing the BIOS. The contents
of that ROM chip were downloaded onto a disk. Connectix' engineers then used
this disk to continue their development of the VGS, both the hardware and their
own BIOS.
During its development of the VGS, Connectix contacted Sony and requested "technical
assistance" from Sony to complete the development of VGS. A meeting occurred
sometime in September 1998. Connectix wanted Sony's help to understand the PlayStation's
firmware and anti-counterfeit programs. However, Sony declined Connectix's request.
It is undisputed that the early version of VGS contained the complete, unchanged
Sony BIOS. Prior to the meeting with Sony, Connectix had not taken any steps
to develop its own BIOS. The evidence shows that Connectix did not begin developing
its own BIOS until after Sony declined Connectix' request for technical assistance,
sometime in October 1998.
As its final step in the VGS development, Connectix replaced the Sony BIOS
code with its own BIOS code. Connectix completed VGS for Macintosh computers
[**9] some time in late December 1998 or early January 1999. The product was
announced at the MacWorld Expo on January 5, 1999. At MacWorld, Connectix specifically
marketed VGS as a "PlayStation emulator" -- VGS permits users to play
"their favorite PlayStation games" without the need to purchase a
PlayStation console.
A district court may award preliminary injunctive relief if the moving party
demonstrates "either a likelihood of success on the merits and the possibility
of irreparable injury or that serious questions going to the merits were raised
and the balance of hardships tips sharply in its favor." Cadence Design
Systems, Inc. v. Avant! Corp., 125 F.3d 824, 826 (9th Cir. 1997), cert. denied,
523 U.S. 1118, 118 S. Ct. 1795, 140 L. Ed. 2d 936 (1998). These formulations
of the standard are not separate tests, but represent two points on a sliding
scale in which the degree of necessary harm decreases as the probability of
success on the merits increases. Dr. Seuss Enterprises, L.P. v. Penguin Books,
109 F.3d 1394, 1396 fn 2 (9th Cir. 1997), cert. dismissed, 521 U.S. 1146 (1997).
In copyright and trademark cases, irreparable injury is presumed upon a showing
of likelihood [**10] of success on the merits. Cadence Design Systems, Inc.,
125 F.3d at 826-27 (copyright); Rodeo Collection, Ltd. v. West Seventh, 812
F.2d 1215, 1220 (9th Cir. 1987) (trademark).
Sony first argues that it has shown a likelihood of success on its copyright
infringement claim because Connectix admits to copying and using Sony's BIOS
code.
A copyright owner enjoys the exclusive right to reproduce a copyrighted work,
to prepare derivative works based on the copyrighted work, and to distribute
a copyrighted work. See 17 U.S.C. § 106(1), (2) and (3). To prove copyright
infringement, a plaintiff must show two elements: (1) ownership of a valid copyright,
and (2) copying of expression protected by the copyright. Triad Systems Corp.
v. Southeastern Express Co., 64 F.3d 1330, 1335 (9th Cir. 1995).
[*1217] Sony has provided a copy of its Certificate of Registration with the
Copyright Office for its BIOS code, and its ownership under Berne Convention
procedures. This raises a presumption of the validity of Sony's copyright in
its BIOS code. See 17 U.S.C. § 410(c). Defendant has not rebutted this
presumption.
Sony's copyright infringement claim is based on a theory of intermediate [**11]
infringement. Sony alleges that Connectix is guilty of two distinct forms of
intermediate infringement: First, Sony contends that during the development
of both the Macintosh and Windows versions of VGS, Connectix repeatedly duplicated
the Sony's BIOS code in its entirety and used those copies while it developed
a computer program that emulates the hardware components of the PlayStation
console. Second, Sony contends that Connectix disassembled Sony's BIOS in order
to develop its own VGS BIOS by gradually replacing elements of Sony's code with
its own.
Connectix does not address Sony's argument regarding the alleged intermediate
infringement, nor does Connectix address the authorities cited by Sony. Instead,
Connectix argues that Sony's copyright claim fails because Sony has not met
the preliminary burden of establishing that Sony's BIOS is entitled to copyright
protection. Connectix argues that Sony must perform a so-called "filtration
analysis" to demonstrate that its BIOS constitutes protected expression.
Computer Associates v. Altai, 982 F.2d 693, 707 (2nd Cir. 1992). The Ninth Circuit
also discussed the filtration test in Apple Computer, Inc. v. Microsoft Corp.,
35 F.3d [**12] 1435, 1442 (9th Cir. 1994). In determining whether unlawful copying
has occurred, it is appropriate to use a two-part test "having 'extrinsic'
and 'intrinsic' components." Id. In brief, the extrinsic test considers
whether there are substantial similarities in both ideas and expression based
on external criteria. Id. The intrinsic test measures similarity of expression
from the standpoint of the ordinary reasonable observer, with no expert assistance.
Id. The intrinsic test measures expression subjectively and compares the works
"as a whole." Id. at 1443.
Sony responds that a filtration analysis is not necessary because Connectix
has admittedly copied and used Sony's copyrighted work in its entirety. Sony
cites Mitel, Inc. v. Iqtel, Inc., 124 F.3d 1366, 1373 (10th Cir. 1997). This
court agrees that a filtration analysis is not applicable in the present case,
because of the Ninth Circuit's holdings in MAI Systems Corp. v. Peak Computer,
Inc., 991 F.2d 511, 517-519 (9th Cir. 1993), and Triad Systems Corp., 64 F.3d
at 1335.
In MAI Systems Corp., the Ninth Circuit held that a "copying" for
purposes of copyright law occurs when a computer [**13] program is transferred
from a permanent storage device to a computer's RAM. The court explained that
a company's loading of copyrighted computer software onto the memory of its
central processing unit causes a copy to be made. MAI Systems Corp., 991 F.2d
at 518. In the absence of the express permission of the copyright owner, such
an act constitutes copyright infringement. Id. The district court in MAI Systems
Corp. did not perform a filtration analysis because the entire copyrighted operating
system had been used in the accused's computer.
Further, in Triad Systems Corp. the Ninth Circuit took the MAI Systems Corp.
holding a step farther. The Ninth Circuit explained that when an entire computer
software program is copied, there is no doubt that protected elements of the
software were copied. Triad Systems Corp, 64 F.3d at 1335 citing Sega Enters.
Ltd. v. Accolade, Inc., 977 F.2d 1510, 1525 (9th Cir. 1992). In the wholesale
copying of a copyrighted operating system, a filtration analysis is not necessary.
Id.
The present case is indistinguishable from MAI Systems Corp. and Triad Systems
Corp. Connectix concedes that the Sony BIOS is an operating [**14] system for
a [*1218] computer. Also, Connectix admits that it copied Sony's BIOS in its
entirety. The primary engineers of the VGS testified to this fact in their depositions.
Two complete "base" copies were made of the Sony BIOS -- one was allegedly
downloaded from the Internet, and the other came from the ROM chip inside the
PlayStation console. It is this admitted wholesale copying of the protected
Sony BIOS which constitutes a "copy" under the Copyright Act. And
the Connectix engineers admitted that they used the copies to develop the emulator
of Sony's hardware, and to gradually convert Sony's code to their own code.
Defendant has submitted supplemental declarations of their engineers, which
were made after their depositions were taken. Defendant says that the later
declarations are to "put [their] responses to [plaintiff's counsel's] questions
in context for the Court, because the answers could be misleading otherwise."
The court has not attributed much weight to those supplemental declarations.
The declarations directly contradict the engineers' deposition testimony. In
their supplemental declarations, both engineers make retractions of their deposition
testimony or provide [**15] placating explanations which defuse their testimony.
But it is their deposition testimony which is most significant. See e.g. Radobenko
v. Automated Equip. Corp., 520 F.2d 540, 544 (9th Cir. 1975) (a party cannot
create an issue of fact in a motion for summary judgment by a subsequent declaration
contradicting his or her own deposition testimony).
Connectix argues that it had to copy and run the entire Sony BIOS "to
understand" and "to study" the BIOS' functional elements. This
argument is misplaced in the present step in the analysis. That is, Connectix'
reasons for its copying and use of the Sony BIOS involve an alleged defense,
which only becomes relevant in the later "fair use" defense analysis.
At this stage of the motion, Connectix admits to copying and using the entire
Sony BIOS. This is unlawful copying under the Copyright Act. In light of this,
there is no doubt that protectable material was copied by Connectix. Sony has
shown a likelihood of success as to its prima facie case.
This conclusion however does not end the court's analysis. Even though Sony
has established a strong showing of copyright infringement, Connectix has asserted
a "fair use" defense under 17 [**16] U.S.C. § 107.
Fair use is an equitable rule requiring a balancing of multiple factors "in
light of the purposes of copyright." Campbell v. Acuff-Rose Music, Inc.,
510 U.S. 569, 578, 127 L. Ed. 2d 500, 114 S. Ct. 1164 (1994). The fair use defense
"permits courts to avoid rigid application of the copyright statute when,
it would stifle the very creativity which that law is designed to foster."
Dr. Seuss Enterprises, L.P., 109 F.3d at 1399, quoting Iowa State Univ. Research
Found., Inc. v. American Broadcasting Cos., 621 F.2d 57, 60 (2nd Cir. 1980).
The burden of proof on the fair use defense is on Connectix. Acuff-Rose Music,
Inc., 510 U.S. at 590; see also Infinity Broadcast Corp. v. Kirkwood, 150 F.3d
104, 107 (2nd Cir. 1998) (fair use is an affirmative defense to a claim of infringement,
the burden of proof is on its proponent).
There are four factors to be considered and weighed by the court in determining
if a fair use defense exists in a given case: (1) the purpose and character
of the accused use; (2) the nature of the copyrighted work; (3) the importance
of the portion used in relation to the copyrighted work as a whole; and (4)
the effect of the accused's [**17] use on the potential market for or value
of the copyrighted work. See 17 U.S.C. § 107.
Sony initially argues that Connectix is barred from asserting fair use as a
defense because it has acted in "bad faith" with regards to its development
of the VGS. Adobe Systems Inc. v. Southern Software, [*1219] Inc., 1998 U.S.
Dist. LEXIS 1941, *18, 45 U.S.P.Q.2D (BNA) 1827 (N.D.Cal. 1998). Most of Sony's
arguments regarding Connectix' "bad faith" arise from Connectix' alleged
use of improperly downloaded confidential and proprietary Sony documents from
the Internet. Sony argues that Connectix admittedly made multiple copies of
the Sony BIOS for months during its development of VGS, starting from the bootleg
copies found on the Internet. Sony concludes that intermediate copying may be
fair use only if the user has copied an authorized copy of the original work.
This issue is not relevant or necessary to the present motion. Sony has amended
its complaint to allege the improper use of the material downloaded from the
Internet, and will apparently argue that it is a ground for a further motion
for a preliminary injunction. But the record is presently incomplete on this
issue. And the court need not [**18] now address it for purposes of the present
motion. The court therefore examines the four fair use factors. In that context,
it is clear that defendant's copying and use of the BIOS from the Sony PlayStation
was not authorized:
(1) The first factor is the purpose and character of the use, and whether the
use is for a commercial purpose. The central purpose of this inquiry is to see
whether the new work merely "supersedes the objects" of the original
creation or instead adds something new, with a further purpose or different
character, altering the first with new expression, meaning, or message. Acuff-Rose
Music Inc., 510 U.S. at 579. It asks whether and to what extent the new work
is "transformative." Id. The fact that copying is for a commercial
purpose weighs against a finding of fair use. Sega, 977 F.2d at 1522 citing
Harper & Row, Publishers, Inc. v. Nation Enterprises, 471 U.S. 539, 562,
85 L. Ed. 2d 588, 105 S. Ct. 2218 (1985). However, the presumption of unfairness
that arises in such cases can be rebutted by the characteristics of a particular
commercial use. Id.
Sony argues that Connectix' copying and use of the BIOS was for a purely commercial
purpose. [**19] Connectix developed VGS to directly compete with the PlayStation.
This is demonstrated by the fact Connectix markets its product as a substitute
for PlayStation. VGS has the intended purpose of rivaling the PlayStation. Sony
also argues that the VGS is not a transformative work. Connectix used the Sony
BIOS to develop a product which does the same thing as a PlayStation. VGS is
made to be a replacement for Sony's PlayStation.
In response, Connectix argues that it did not copy the BIOS for a direct commercial
purpose; i.e., Connectix never sold or distributed a version of the VGS that
contained the Sony BIOS. This argument is insufficient. While Connectix' final
product does not contain any copyrighted code, Connectix demonstrated and promoted
its "substitute" PlayStation product with Sony's BIOS in the VGS prototype.
And it used Sony's BIOS to build both its hardware emulator and its own code.
Connectix argues that the VGS is transformative because it operates on a different
platform -- a computer instead of a television. But the VGS supplants Sony's
prior invention. Connectix concedes that the VGS contains the same components
as a PlayStation. The VGS does not do anything [**20] new, anything different,
or anything unique from the PlayStation. It plays PlayStation games on a visual
platform. A computer monitor and a television screen are interchangeable for
purposes of this analysis.
Finally, Connectix contends that its activities are identical to those of Accolade
in Sega. Accolade developed video games that were compatible with Sega's game
platform. Here, Connectix argues that it developed a game platform that is compatible
with Sony's video games. This case is distinguishable from Sega. In Sega, Accolade
had made copies of Sega's video game [*1220] programs in the process of reverse-engineering
them solely in order to figure out the requirements for compatibility with Sega's
game platform. Sega, 977 F.2d at 1514-1515. Accolade then developed its own
games to operate for the Sega platform. Accolade created something new. Here,
Connectix is not creating its own product to be used in conjunction with Sony's
PlayStation. Rather, VGS is a substitute product. It is undisputed that VGS
was developed as a replacement for PlayStation.
Based on the evidence before the court, the first fair use factor favors Sony.
(2) The second factor is the [**21] nature of the copyrighted work. This factor
recognizes that creative works are "closer to the core of intended copyright
protection" than informational and functional works, "with the consequence
that fair use is more difficult to establish when the former works are copied."
Acuff-Rose Music Inc., 510 U.S. at 586.
Sony argues that while its BIOS constitutes a computer program, it is nevertheless
a creative work. It is creative, Sony explains, because of how it is structured;
i.e., how the programmer decided to express the elements. Connectix copied that
expression. Connectix argues that this factor favors it, because Sony's BIOS
is an invisible, utilitarian operating system and is afforded a lower level
of protection. Sega, 977 F.2d at 1520. Further, Connectix contends that it "had
to" copy the Sony BIOS to access the unprotected elements. This is permitted
by Sega. Id.
In Sega the Ninth Circuit stated that because of the nature of computer programs,
disassembly of computer program code could be fair use if it was for the purpose
of studying the unprotectable ideas contained in the copyrighted software, and
if it was the only way to gain access to and [**22] understand those ideas.
Id. at 1527. However, Connectix' engineers have admitted that they disassembled
Sony's code not just to study the concepts. They actually used that code in
the development of defendant's product.
Based on the deposition testimony of Connectix' primary engineers of the VGS,
this factor favors Sony. Connectix attempts to bring its actions within Sega
by submission of the later declarations of its engineers and the declaration
of an expert. The court has discussed the supplemental declarations above. Defendant's
expert did not consider the depositions of the engineers in formulating his
opinions. And his opinions cannot contradict the engineers' statements of fact
as to what they did.
(3) The third factor is the amount and substantiality of the portions used.
Any conclusion with respect to this factor requires analysis of both the quantity
and quality of the alleged infringement.
The record is that Connectix copied and used all of Sony's BIOS in the development
of the VGS. Sony contends that this wholesale copying militates against finding
fair use. Marcus v. Rowley, 695 F.2d 1171, 1176 (9th Cir. 1983).
Connectix argues that the court should [**23] give little weight to the extent
of intermediate copying, because the final product contains no copyrighted materials.
Sega, 977 F.2d 1510 at 1526-27 (where the ultimate (as opposed to direct) use
is limited, the factor is of little weight).
However, Connectix' copying of the Sony BIOS was both quantitatively and qualitatively
substantial. First, Connectix admits to copying the entire Sony BIOS. Connectix
also admits that it used the BIOS daily while it was developing the hardware
emulation portion of its VGS. The Sony BIOS was never disassembled during this
time. Rather, it was used its entirety. Further, Connectix admits that it used
the whole Sony BIOS when it was first developing its own BIOS. It is undisputed
that the Sony BIOS is the vital component of the PlayStation console. The BIOS
is what makes the PlayStation function. Here, Connectix copied and [*1221] used
this core component in its entirety. Taking the heart of the original, and making
it the heart of a new, is to purloin a substantial portion of the essence of
the original. Acuff-Rose Music Inc., 510 U.S. at 587.
The record demonstrates both substantial quantitative and qualitative copying.
The third factor favors Sony. [**24]
(4) The fourth factor is the effect of the use upon the potential market for
or value of the copyrighted work. This factor requires courts to consider not
only the extent of market harm caused by the actions of the alleged infringer,
but also "whether unrestricted and widespread conduct of the sort engaged
in by the defendant...would result in a substantially adverse impart on the
potential market" for the original. Acuff-Rose Music, Inc., 510 U.S. at
590 quoting 3 M. Nimmer & D. Nimmer, Nimmer on Copyright § 13.05[A][4],
p. 13-102.61 (1993).
Both parties submit expert declarations from economists regarding the market
impact of the VGS on Sony. The parties agree that Sony is being harmed by the
sales of Connectix' emulator. Both experts agree that Sony has, and will, lose
sales of its PlayStation console. To the extent an individual purchases a VGS
to play PlayStation games, those consumers will be less likely to buy PlayStation
consoles. Connectix markets its VGS emulator as a substitute for the PlayStation
console. To the extent that such a substitution occurs, Sony will lose console
sales and profits.
Connectix's expert attempts to rebut this conclusion by focusing [**25] on
possible benefits to Sony from the VGS. Defendant's expert contends that while
Sony may lose console sales, this will have no financial impact on Sony. He
explains that VGS will in fact increase profits for Sony because it will increase
Sony's revenues from the sale of games and the licensing of game software. However,
the arguments presented by Connectix' expert are not supported by evidence that
Sony does not make substantial profits from its console sales.
The court concludes that Sony has shown a high probability of success on its
copyright infringement claim. And Sony has shown sufficient evidence of irreparable
injury.
Defendant raises two other defenses, which merit only brief discussion.
Connectix raises copyright misuse as a defense. However, at the present time,
defendant has not presented a sufficient record on which this court could make
any decision in defendant's favor.
Connectix also argues that its use of the Sony BIOS is protected under Section
117(1) of the Copyright Act. Section 117 allows the lawful owner of a copy of
a computer program to copy or adapt the program if the new copy or adaptation
"is created as an essential step in the utilization [**26] of the computer
program in conjunction with a machine and...is used in no other manner."
17 U.S.C. § 117(1). Connectix contends that it "legitimately downloaded
the Sony BIOS from a PlayStation it had purchased as an essential step in using
the Sony BIOS with a personal computer."
Connectix's argument is not the law in this Circuit. In Sega, 977 F.2d at 1520,
the Ninth Circuit rejected the use of Section 117 to excuse intermediate copying
by disassembly. The court stated that "Section 117 does not purport to
protect a user who disassembles object code, converts it from assembly into
source code, and makes printouts and photocopies of the refined source code
version." Id.
Sony also contends that it is likely to prevail on its trademark dilution claim,
because Connectix admits that PlayStation [*1222] games do not run as well on
the VGS as they do on a Sony PlayStation. 15 U.S.C. § 1125.
The Federal Trademark Dilution Act provides that
The owner of a famous mark shall be entitled...to an injunction against another person's commercial use in commerce of a mark or trade name, if such use begins after the mark has become famous and causes dilution of the distinctive quality [**27] of the mark.
15 U.S.C. § 1125(c)(1).
In order to prove a violation of Section 1125(c), Sony must show that (1) its
mark is famous; (2) Connectix is making a commercial use of the mark in commerce,
(3) Connectix' use began after the mark became famous; and (4) Connectix' use
of the mark dilutes the quality of the mark by diminishing the capacity of the
mark to identify and distinguish goods and services. 15 U.S.C. § 1125(c)(1).
Connectix concedes that Sony's "PlayStation" and "Sony Computer
Entertainment" trademarks are famous and distinctive, and that defendant's
use began after these marks became famous. Thus, the court only addresses the
second and fourth factors.
The evidentiary record demonstrates that Connectix is making commercial use
of the PlayStation mark in commerce. Connectix markets the VGS as a PlayStation
emulator -- an almost perfect substitute for the Sony PlayStation console. The
front of the box in which VGS is packaged uses the PlayStation logo. It states
"Play many popular PlayStation games on your Mac." Further, the primary
business objective of Connectix is to sell the VGS, which allows consumers to
play PlayStation games on their computers. VGS sells [**28] on the basis of
the popularity and value of Sony's PlayStation mark.
Dilution is defined as the "lessening of the capacity of a famous mark
to identify and distinguish goods or services, regardless of the presence or
absence of (1) competition between the owner of the famous mark and other parties,
or (2) likelihood of confusion, mistake or deception." 15 U.S.C. §
1127.
In authorizing courts to enjoin dilution, Congress intended "to protect
famous marks from subsequent uses that blur the distinctiveness of the mark
or tarnish or disparage it." H.R. Rep. No 374, 104th Cong., 1st Sess. 3
(1995), Toys "R" Us Inc. v. Akkaoui, 1996 U.S. Dist. LEXIS 17090,
*7, 40 U.S.P.Q.2D (BNA) 1836 (N.D.Cal. 1996). "Blurring" occurs when
a defendant uses a plaintiff's trademark to identify the defendant's goods or
services, creating the possibility that the mark will lose its ability to serve
as a unique identifies of the plaintiff's product. Panavision International,
L.P. v. Toeppen, 141 F.3d 1316, 1326 fn 7 (9th Cir. 1998) citing Ringling Bros.
Barnum & Bailey, Combined Shows, Inc. v. B.E. Windows, Corp., 937 F. Supp.
204, 209 (S.D.N.Y. 1996). "Tarnishment" occurs when a famous mark
is improperly [**29] associated with an inferior or offensive product or service.
Id.
Sony argues that its "PlayStation" mark is being tarnished because
some PlayStation games do not function as well on VGS as they do on a PlayStation
console. Sony has presented evidence that some games run slower, skip screens,
have less control responsiveness, and have poorer graphics and sound. Sony argues
that even though the VGS contains disclaimers about the playability of PlayStation
games, consumers are confused about the source of their unsatisfactory game
playing experience using the VGS. It is this confusion which is allegedly tarnishing
the high quality reputation of the "PlayStation" mark.
In its defense, Connectix argues that Sony's dilution claim is rebutted by
the "overwhelmingly positive reviews" of VGS by actual game players.
As evidence, Connectix has submitted various documents, most of which have been
downloaded from the Internet. Sony has objected [*1223] to this evidence because
the "positive reviews" are from anonymous, Internet postings and constitute
hearsay. Sony's objection is well taken. Connectix' evidence consists of various,
unidentified Internet reports on the VGS. Some of the reports do [**30] not
have an identified author. Other reports do not address the issues raised in
the motion and thus have limited relevance.
There is one document which defendant submitted but which is detrimental to
defendant's position. It is the printout from the "macinsearch" web-page.
While the document is not identified or authenticated, it appears to consist
of reviews from VGS consumers who have played various PlayStation games on their
VGS. Some of these reviews are positive in nature. However, the majority of
the reviews indicate a dissatisfaction with the game playing on VGS. What is
even more relevant about these negative reviews is that they indicate that the
game players are associating the poor performance with the PlayStation game,
and not with the VGS. For example, a game player reviewing the FIFA '98 "PlayStation"
game stated "this game work but the game skipped frames which made it difficult
to play. I would rate this game marginally playable." Another game player
reviewing the same game stated "the game plays like a pig, really slow
and jerky with grainy, stuttering, unintelligible audio." As for NHL '98,
the reviewer stated "this game worked but the game [**31] skipped frames
which made it difficult to play. I would rate this game marginally playable."
As for NHL '99, the reviewer stated "the game freezes whenever a goal is
scored." (In all cases, the emphasis is added).
While Connectix admits that poor performance of a PlayStation game is due to
the VGS and not to the game, it is evident from the reviews that game players
do not comprehend this distinction. These reviews, coupled with Sony's surveys,
demonstrate that the inferior quality of game performance with the VGS is tarnishing
the PlayStation high-quality game trademark.
Connectix also argues that the "minor problems" allegedly encountered
by running PlayStation games on VGS, even if true, do not rise to the level
necessary for a claim of trademark dilution. Connectix contends that an unlawful
tarnishment requires a showing that the trademark was used in an "unwholesome
or degrading context." E.g. Minnesota Mining and Manufacturing Co. v. Rauh
Rubber, Inc., 943 F. Supp. 1117, 1132 (D.Minn. 1996) aff'd 130 F.3d 1305 (8th
Cir. 1997).
However, the case law in the Ninth Circuit holds that "tarnishment occurs
when a famous mark is linked to products of poor quality [**32] or is portrayed
in an unwholesome manner." See Panavision Int'l L.P. v. Toeppen, 945 F.
Supp. 1296, 1304 (C.D.Cal. 1996) aff'd Panavision Int'l L.P. v. Toeppen, 141
F.3d 1316, 1325 (9th Cir. 1998) (emphasis added). The record before the court
demonstrates that consumers are associating Sony's "PlayStation" mark
with the VGS, and are getting inferior results. Sony has established a likelihood
that Connectix' VGS dilutes its PlayStation trademark. And irreparable injury
is presumed.
Since Sony has made a strong showing as to its copyright and trademark claims,
and of irreparable injury, the court need not discuss Sony's claim of defendant's
alleged circumvention of Sony's technological protection measures.
The remaining issue is the scope of the preliminary injunction to be issued.
Sony seeks to enjoin the sale of VGS, both for Macintosh and Windows, based
on Connectix' intermediate infringement. Sony argues that it is irrelevant that
the final product does not actually contain any Sony BIOS, that an injunction
on the sale of VGS is proper in light of the [*1224] policies underlying the
Copyright Act, and that if an injunction does not issue Connectix will escape
the consequences [**33] of its infringing conduct.
In response, Connectix argues that the court has no authority to enjoin its sale of VGS because the product admittedly does not contain any copied code. Defendant cites Kepner-Tregoe, Inc. v. Leadership Software, Inc., 12 F.3d 527, 533 (5th Cir. 1994). However, that case is distinguishable in light of Ninth Circuit law. The Ninth Circuit has held that
...intermediate copying of computer object code may infringe the exclusive rights granted to the copyright owner in section 106 of the Copyright Act regardless of whether the end product of the copying also infringers those rights.
Sega, 977 F.2d at 1519 (emphasis added). That case does not speak directly
to the issue of the appropriate remedy, but it does focus on the nature of the
wrong.
While it is undisputed that VGS does not contain any copyrighted material,
in a copyright infringement claim based on intermediate infringement, the composition
of the end product is not the sole test. The infringing conduct is based on
how the end product was developed. Here, the evidence is clear that Connectix
unlawfully copied and used Sony's BIOS to develop its VGS. Thus, [**34] the
only effective remedy for such intermediate infringement is to enjoin the end
product. If not, an intermediate infringer could always avoid the consequences
of illegal copying and use by editing the protected code out of its final product.
While such a broad injunction could have a serious effect on defendant's business,
the Ninth Circuit has recognized that a defendant "cannot complain of the
harm that will befall it when properly forced to desist from its infringing
activities." Triad Systems Corp., 64 F.3d at 1338.
Therefore, this court believes that it has the authority to enjoin, and should
enjoin, the retail sale of VGS under Sega, 977 F.2d at 1519.
Connectix is therefore enjoined and restrained, pending the trial of this action:
(1) From making copies of or using Sony's BIOS, or derivative works based upon
or incorporating Sony's BIOS, as a step in developing VGS for Windows. (2) From
selling or distributing VGS for either Macintosh or Windows-based computer systems.
(3) Connectix is ordered to deliver to the court, in the care of the Clerk of
the Court, all copies of Sony's BIOS and all copies of derivative works based
upon or incorporating Sony's BIOS. (4) This [**35] order shall bind the parties,
their officers, agents, servants, employees, bind the parties, their officers,
agents, servants, employees, and attorneys, and all those who would act in concert
with them after receiving actual notice of this order. Fed. R. Civ. P. 65(d).
Finally, Rule 65(c) requires plaintiff to post a security "in such sum
as the court deems proper." Fed. R. Civ. P 65(c). This generally means
an amount sufficient to cover defendant's incidental and consequential costs
arising from the injunction. Neither party has addressed the issue of a bond
amount in this preliminary injunction motion. Sony was required to post a bond
in the amount of $ 100,000 in conjunction with the court's order on Sony's second
application for a temporary restraining order. However, in light of the scope
of the court's present order, the court will consider raising the amount of
bond on motion by defendant.
A status conference will be held on May 7, 1999, at 11:00 a.m., to consider
the scheduling of further proceedings in the case.
IT IS SO ORDERED.
DATED: April 20, 1999.
CHARLES A. LEGGE
United States District Judge